The Computation Design Research Lab or CoDeR is intended for self-driven, informal, ad-hoc, experiential and un-structured teaching and learning. Users can explore new and emerging design-related technologies and methods including computing hardware, input and output peripherals and design software, complemented and supported by a library of video and text support materials.
The CoDeR Lab was inspired by the BAC's preceding enterprise, the Institute of Design and Electronic Imaging Arts (formed in 1994, closed 2001) whose mission was also to extend the BAC's formal educational agenda by providing access to innovative solutions and next-generation design-technologies.
This resource provides the immediate BAC community open access to technology, which due to its 'beta-test' nature, specificity and depth of focus, makes it unsuitable for full implementation or extensive as part of the formal curricula and design instruction. However, we believe that exposure to new technology is vital to the full BAC learning experience.
- Several high powered Windows and Mac workstations
- Three-Dimensional /space-navigation devices (four different types)
- Three-Dimensional laser scanner
- LCD tablets (two large and two small) with stylus
- Wired tablet with stylus and mouse (one large and one small)
- Three-Dimensional force-feedback input devices (2x)
- Audio/video-conferencing equipment (VoIP - Voice over Internet Protocol, at each workstation)
- Makerbot Replicators
Through the Lab, the BAC provides user-training to a render-farm - a series of workstations setup and exclusively dedicated to collaborate in executing rendering tasks. The render-farm is available to students in certain elective courses as well as upon special request.
There are currently 125 different software applications installed the lab; organized and installed across workstations according to the following generic categories and sub-categories:
Two-Dimensional Computer-Aided Design & Vector Illustration
- Three-Dimensional Modeling
- Three-Dimensional Displacement Modeling
- Computer-Aided Architectural Design / Building Information Modeling
- Character/Ergonomic Modeling
- Natural Environments Scenery/Vegetation Modeling
- City-CAD/Planning & Geographic Information Systems
- Algorithmic / Procedural & Generative Modeling
- Procedural Textures/Shaders
- Image Processing
- Non Photo-Realistic
- Two-Dimensional Painting
- Three-Dimensional Painting (on 3D models)
Publishing and Presentation
- Multi-Dimensional Interactive/Performance/Simulation